Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jYBin-Uk58j-mLP6J-LpDFn-x3JPJ | 15/12/5 | 83.0 | 1.30 | 2026-06-30 15:03:26 · 35m 7s | |
| CSGO-6WOUx-YAyjS-6sk4r-j79nU-yadyC | 17/11/7 | 103.7 | 1.57 | 2026-06-29 23:56:03 · 30m 26s | |
| CSGO-unUFe-ombVj-QwEOH-NVykQ-p7GaA | 12/19/8 | 70.1 | 0.78 | 2026-06-29 23:19:50 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.