Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N2kbA-yJEdr-f5hRv-dQrfh-KtcZH | 16/11/6 | 90.8 | 1.42 | 2026-07-03 00:01:56 · 28m 47s | |
| CSGO-vBFMh-HixD6-wtWF6-H94Ru-UrPJM | 18/8/0 | 84.8 | 1.56 | 2026-07-01 21:34:30 · 23m 17s | |
| CSGO-Xj2hy-DHO2k-kGoTO-WOGT2-KWtrD | 28/13/4 | 152.1 | 2.05 | 2026-06-29 18:56:33 · 29m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.