Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H4Zkq-eFXQh-WTFOm-nCPVa-jPocG | 15/4/0 | 83.9 | 1.69 | 2026-07-05 22:39:12 · 15m 43s | |
| CSGO-Ms5ao-VvJum-PsHGi-qcdMM-dmFOP | 13/7/2 | 86.4 | 1.32 | 2026-07-03 22:22:30 · 23m 44s | |
| CSGO-BM9PA-qyRTA-5RRAe-tB9aK-D9axJ | 9/3/0 | 107.9 | 1.66 | 2026-07-02 21:07:45 · 9m 47s | |
| CSGO-x4hSr-Sz9Xv-ptH7e-HhsoD-BoL2G | 7/2/0 | 83.3 | 1.77 | 2026-06-30 21:42:14 · 5m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.