Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L5Uoe-x5wP5-znoXS-ipUWX-BRaJD | 13/13/2 | 72.5 | 0.98 | 2026-07-05 00:53:09 · 24m 5s | |
| CSGO-S64mO-ZocFw-oEqmw-GjaDo-M4R4M | 16/18/11 | 90.8 | 1.12 | 2026-07-05 00:13:55 · 32m 2s | |
| CSGO-vAMez-FVVhh-EFQHk-QONAv-4CZAB | 11/17/3 | 50.5 | 0.72 | 2026-07-03 23:56:41 · 34m 6s | |
| CSGO-sUi7b-hH24m-qZTjU-BxUjG-zbZYO | 15/12/6 | 92.2 | 1.38 | 2026-06-30 22:12:28 · 24m 59s | |
| CSGO-kZVJX-FZYOM-vi9Aq-f4dQH-hxfvN | 12/6/4 | 108.0 | 1.63 | 2026-06-30 21:55:49 · 14m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.