Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2AwoE-XLMUU-JMVvT-pTen8-6pe8E | 16/17/5 | 93.6 | 1.13 | 2026-07-07 16:20:45 · 34m 31s | |
| CSGO-LcEKz-aJUTf-ffDbT-p8Sr7-iKSZQ | 12/18/7 | 72.5 | 0.92 | 2026-07-03 14:12:32 · 35m 10s | |
| CSGO-uwi3N-u7rvR-oyUoP-45s9Z-RvNUD | 12/15/7 | 81.8 | 1.06 | 2026-07-03 13:37:29 · 32m 32s | |
| CSGO-QVUxE-NbFD4-A8H6R-Yw3QY-cF95Q | 9/17/7 | 59.3 | 0.71 | 2026-07-02 14:48:41 · 35m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.