Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zE5mV-RjRaE-SpWkV-V2i2r-724BO | 9/8/5 | 73.9 | 1.19 | 2026-06-28 22:28:00 · 25m 39s | |
| CSGO-SktZb-7HWoJ-WqF9M-TGEza-Y6TvD | 8/14/3 | 55.3 | 0.61 | 2026-06-28 21:41:13 · 29m 17s | |
| CSGO-LdZB4-yKLA3-psWmL-OZJFG-CKxbE | 4/6/3 | 53.5 | 0.95 | 2026-06-28 21:12:47 · 17m 20s | |
| CSGO-d6o5G-HLcRN-58CCy-v44U2-9L9PL | 4/15/3 | 39.9 | 0.24 | 2026-06-28 13:32:23 · 30m 15s | |
| CSGO-Diem9-pFtmR-j3zkB-LEpQY-J6BxH | 12/16/2 | 64.3 | 0.88 | 2026-06-28 12:46:26 · 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.