Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RUqXt-npLoG-2CEZe-9TyzZ-jZG8D | 4/13/3 | 42.2 | 0.51 | 2026-06-30 19:05:34 · 31m 46s | |
| CSGO-FDTEY-fyWej-b3v7k-wVXUx-CNnQD | 15/8/2 | 78.4 | 1.51 | 2026-06-30 18:34:07 · 28m 25s | |
| CSGO-y6rix-eRibB-OnpHu-kCMYi-Z5O3A | 12/19/5 | 68.4 | 0.77 | 2026-06-27 20:20:57 · 38m 3s | |
| CSGO-fxeGu-8vUG6-KXBnd-EmvbL-DSchQ | 18/11/3 | 81.9 | 1.37 | 2026-06-24 19:37:14 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.