Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SQAD8-jPVqD-S9tpp-AR7q5-ZAFKO | 26/25/4 | 89.5 | 1.13 | 2026-06-26 20:06:14 · 45m 26s | |
| CSGO-AWXmr-oALCe-AsrEi-AHpG6-pdueM | 15/19/10 | 80.2 | 1.06 | 2026-06-26 15:13:54 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.