Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MoRpy-BbXui-iyPLP-kK6Ps-QsXfE | 7/17/3 | 40.1 | 0.43 | 2026-07-03 11:28:29 · 36m 4s | |
| CSGO-Pyy3T-7u9bm-AeTr7-Vd8eD-BynUE | 23/17/5 | 95.5 | 1.42 | 2026-06-16 19:07:32 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.