Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NLCrF-LB8NN-FUihR-tmCO3-Sf78F | 15/17/11 | 84.7 | 1.09 | 2026-07-04 18:35:47 · 30m 14s | |
| CSGO-SU8JE-fPsXW-jC4Ns-Znru7-6z8aC | 19/8/7 | 139.7 | 2.11 | 2026-07-04 18:05:41 · 22m 42s | |
| CSGO-u3BE4-StkGM-tOE8W-h9VfM-Z7PVP | 8/13/1 | 63.5 | 0.66 | 2026-06-27 19:48:40 · 22m 57s | |
| CSGO-dSbLs-yQbvB-2GiQA-Pka7N-DnMwF | 13/19/6 | 78.4 | 0.86 | 2026-06-12 16:25:40 · 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.