Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ipPJW-KGvet-QYqTS-93qPS-QwSOG | 7/18/5 | 48.2 | 0.42 | 2026-07-02 23:12:33 · 34m 19s | |
| CSGO-QH6X6-iVU5h-fYYCa-fH8V7-ddbhQ | 21/11/1 | 80.4 | 1.60 | 2026-06-22 21:56:58 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.