Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c2EJY-wXtzC-t9zNu-zD94z-6qrqK | 21/8/1 | 103.1 | 1.78 | 2026-06-22 18:51:41 · 29m 59s | |
| CSGO-PvvXQ-cHBUk-bYvmF-yDxWy-cMfrM | 14/14/5 | 74.3 | 1.03 | 2026-06-21 15:31:07 · 32m 36s | |
| CSGO-uYmdd-NqLcB-ffKL7-pqjL2-CCLwF | 14/8/3 | 91.4 | 1.41 | 2026-06-20 21:27:33 · 21m 35s | |
| CSGO-t6bYQ-3xB4F-zRy85-KuyPn-yDDmQ | 23/15/2 | 115.9 | 1.53 | 2026-06-20 20:45:39 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.