Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-er4zH-Os8wz-MpqW4-VnYGM-pwzpH | 5/13/2 | 30.7 | 0.41 | 2026-07-02 20:01:22 · 34m 5s | |
| CSGO-HZ3rf-45RpB-fFq33-VcMSK-VTTrC | 6/17/8 | 62.1 | 0.56 | 2026-06-30 22:05:19 · 34m 30s | |
| CSGO-vH5Yy-FZUTe-OMe83-Ndi97-AfxTC | 7/19/7 | 45.7 | 0.47 | 2026-06-16 17:50:57 · 39m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.