Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NTevL-FprfB-Oo9yp-wS2d5-m25qB | 12/15/5 | 50.0 | 0.78 | 2026-07-02 15:03:57 · 36m 0s | |
| CSGO-ieLEc-k6QtO-br2nf-uK7jZ-F5WwP | 9/14/6 | 65.0 | 0.83 | 2026-06-28 17:31:24 · 35m 5s | |
| CSGO-yv7vb-heY9G-GhHA4-YrHaH-5HQRO | 11/8/10 | 90.9 | 1.47 | 2026-06-16 15:44:38 · 22m 17s | |
| CSGO-rVPZ6-UVkuX-4rSiU-2dwPJ-LTBtG | 10/9/8 | 71.2 | 1.23 | 2026-06-16 15:13:19 · 24m 53s | |
| CSGO-27Giz-Z8VyG-u6DJh-e8yoQ-q7NQC | 14/16/4 | 76.0 | 1.05 | 2026-06-16 14:31:50 · 38m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.