Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kvmKZ-Kkmj8-u8nSS-hkQY9-xo8vO | 20/19/3 | 89.9 | 1.21 | 2026-07-02 21:36:48 · 32m 48s | |
| CSGO-SEd6Y-yHPxO-CZKNb-SK7vW-v5TCP | 10/10/5 | 62.8 | 1.00 | 2026-06-26 15:52:56 · 28m 22s | |
| CSGO-mjKO5-DhqPa-U2CnN-YZtXK-Wd3AC | 16/12/2 | 64.3 | 1.08 | 2026-06-23 20:49:11 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.