Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3RLon-kJRiZ-Macdy-32e53-9L9PL | 9/17/3 | 59.7 | 0.57 | 2026-07-01 23:07:55 · 31m 57s | |
| CSGO-wvPcX-zXCbw-fBS7S-A5Ay3-xLqRP | 7/16/4 | 40.7 | 0.54 | 2026-06-14 22:37:07 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.