Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c6GF7-em32d-VKjUb-TGUKQ-PRqmJ | 12/15/3 | 66.0 | 0.88 | 2026-07-03 07:36:50 · 28m 49s | |
| CSGO-BpfaB-UhEEV-nvttw-8vFoe-dPVeL | 8/18/1 | 29.9 | 0.46 | 2026-06-27 15:39:21 · 40m 27s | |
| CSGO-bvqWT-q99Mh-ZnEat-yamDv-Y3kwG | 21/13/3 | 94.3 | 1.45 | 2026-06-26 19:29:49 · 38m 56s | |
| CSGO-CUwm8-G3LcW-z9nh7-UYV2A-NAzpH | 13/15/2 | 88.2 | 0.93 | 2026-06-19 13:38:17 · 25m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.