Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pxjtT-Tubcr-ELo3M-vBOdN-2aUeL | 22/15/4 | 105.2 | 1.40 | 2026-07-05 19:54:14 · 33m 6s | |
| CSGO-mv2zM-jTT7R-Jcbx7-qZhS3-zz8aC | 24/11/9 | 114.7 | 1.77 | 2026-07-05 19:14:28 · 36m 54s | |
| CSGO-qqe5u-Zby5X-yrGtG-bSByh-dE4BO | 10/17/6 | 66.7 | 0.72 | 2026-07-05 18:34:33 · 31m 19s | |
| CSGO-qfXxo-E9DdX-Bth4N-faKmd-sFzAC | 17/15/4 | 80.4 | 1.21 | 2026-06-26 22:15:01 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.