Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zHzo3-z4TjZ-bHU73-n4GvT-ym7SA | 8/16/3 | 74.9 | 0.52 | 2026-07-05 22:35:23 · 20m 33s | |
| CSGO-7ZTru-w3VCA-Hkoed-CFL99-ryBcO | 17/16/8 | 94.2 | 1.31 | 2026-07-02 17:31:21 · 27m 54s | |
| CSGO-v2txf-SNFo9-JxnUE-ziSFa-8tQVP | 25/17/5 | 123.9 | 1.55 | 2026-07-02 16:54:22 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.