Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BktZe-o8cNP-RXc5e-NGCGj-wDe4D | 7/15/3 | 35.2 | 0.57 | 2026-06-28 17:13:40 · 38m 49s | |
| CSGO-5oyUq-jnLuW-AHV4x-VoRjG-dTQNN | 6/17/3 | 42.0 | 0.35 | 2026-06-13 21:09:21 · 31m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.