Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pRAmT-wPcnv-KETY8-csqe2-sq2AC | de_warden |
4/19/5 | 28.5 | 0.29 | 2026-07-02 18:26:10 · 34m 52s |
| CSGO-nXcmF-ZyFYR-YUTs8-zxtSb-Gkb3K | 3/16/2 | 11.6 | 0.24 | 2026-07-01 18:30:27 · 31m 26s | |
| CSGO-Y6VUz-62iAU-HxbVS-tMuLh-6tZpG | 2/22/4 | 25.8 | 0.11 | 2026-06-28 10:07:55 · 29m 40s | |
| CSGO-U42YR-iByFy-ePKTq-zevRf-SP7rN | 4/18/3 | 37.0 | 0.18 | 2026-06-26 21:06:45 · 29m 23s | |
| CSGO-UyEJr-2M4K3-As6i5-d7Tua-b5EiJ | 3/17/2 | 24.0 | 0.04 | 2026-06-26 20:30:38 · 26m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.