Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C9pmn-QytEi-ALevs-xZ5Du-JNCEB | 5/15/4 | 43.4 | 0.45 | 2026-06-25 21:39:44 · 32m 17s | |
| CSGO-xOfAP-8wTLC-jPpdH-BZJTq-nXCAA | 5/15/4 | 30.2 | 0.35 | 2026-06-12 18:32:30 · 28m 26s | |
| CSGO-Mt4TU-TsRVw-CKubj-z64nn-xiHeB | 16/22/5 | 66.3 | 0.89 | 2026-06-05 18:45:47 · 54m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.