Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vtLMy-3PMcF-M4OrW-w59kv-VCZQM | 13/6/2 | 79.5 | 1.52 | 2026-07-02 18:29:59 · 18m 47s | |
| CSGO-ajVLq-un2cN-KkvBT-EzfUV-8Q9zP | 27/16/4 | 120.4 | 1.73 | 2026-06-30 14:41:33 · 34m 58s | |
| CSGO-4sBTe-md9Dc-TzY2k-af3V6-tzioE | 15/12/5 | 90.3 | 1.31 | 2026-06-25 06:55:29 · 25m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.