Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dptyj-6WcJA-pyi2h-teoLn-dhLfN | 11/13/10 | 92.9 | 1.16 | 2026-07-01 18:25:04 · 35m 45s | |
| CSGO-OpozA-WAtv9-BcnSp-2M5ZT-4vkbN | 5/13/3 | 46.5 | 0.57 | 2026-07-01 09:27:15 · 20m 4s | |
| CSGO-sGLGY-j43vP-2aooZ-3rWN7-ZeQ3A | 12/8/6 | 90.0 | 1.48 | 2026-06-28 17:58:42 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.