Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xbwaj-vvm43-TcZR6-Q3W83-OAqVQ | 21/10/4 | 114.8 | 1.70 | 2026-06-29 02:05:10 · 25m 31s | |
| CSGO-Kyso7-ZmAY9-DHE7U-FAZiP-SH3JE | 13/14/4 | 84.2 | 1.05 | 2026-06-18 04:26:54 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.