Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E7YVy-V5WWO-QvKeZ-jmin3-zz8aC | 14/14/8 | 93.6 | 1.22 | 2026-07-03 02:13:50 · 33m 15s | |
| CSGO-5MVaX-3dVHv-2GuwZ-qAHCM-GcXTB | 16/10/8 | 97.4 | 1.54 | 2026-06-24 20:49:24 · 25m 45s | |
| CSGO-NfWmU-Wiokz-Lj5id-DJHOH-CKxbE | 13/12/4 | 67.3 | 1.13 | 2026-06-14 01:52:19 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.