Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7qe8S-ZuPzc-CEKnC-Qnvis-qrzED | 12/13/7 | 71.3 | 1.08 | 2026-06-30 21:56:54 · 30m 21s | |
| CSGO-Oeh5Q-ZGkN5-YKaoP-xc2bC-fUxXD | 22/12/3 | 90.8 | 1.57 | 2026-06-30 18:38:03 · 27m 47s | |
| CSGO-8G9aS-HYxjv-GrE6k-nc7BW-AvxfF | 20/11/6 | 110.2 | 1.73 | 2026-06-28 12:38:42 · 27m 52s | |
| CSGO-5JLD7-3MwG8-LPHVD-7tn3O-3HZkF | 22/15/5 | 122.4 | 1.78 | 2026-06-19 19:20:19 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.