Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xKLR4-d6WnJ-N2MFP-hXkOm-iNBYN | 25/20/8 | 83.9 | 1.31 | 2026-06-28 19:03:30 · 49m 40s | |
| CSGO-usueq-hNTqY-hPKdJ-V5VfD-BAGyB | 26/16/5 | 113.5 | 1.70 | 2026-06-25 18:13:40 · 36m 48s | |
| CSGO-WCjXc-NoYap-3t7BR-hZzbt-UrPJM | 16/16/3 | 89.9 | 1.14 | 2026-06-24 21:50:36 · 32m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.