Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jzWcw-mGbHq-eGGbv-6R9zY-4EacP | 14/16/4 | 91.6 | 1.00 | 2026-06-29 00:41:48 · 27m 26s | |
| CSGO-7274B-dVqvy-9m62Z-ZkAFj-djEuA | 12/16/10 | 74.4 | 1.00 | 2026-06-29 00:04:43 · 32m 10s | |
| CSGO-LG4yH-jiQQF-ZK3Sh-s7a3C-ox6iL | 12/14/4 | 52.6 | 0.98 | 2026-06-26 20:43:22 · 43m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.