Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wukdj-K6C7U-3mJCe-5haDa-UjenL | 15/18/4 | 82.1 | 0.93 | 2026-07-07 02:39:14 · 30m 4s | |
| CSGO-UhObZ-K3ZT5-SD6pB-dopmL-xH2cQ | 19/11/7 | 118.7 | 1.79 | 2026-06-30 22:12:33 · 20m 52s | |
| CSGO-di6rn-E5DRX-mXAX2-LwUab-fYb7L | 10/16/3 | 50.2 | 0.61 | 2026-06-29 22:24:04 · 29m 39s | |
| CSGO-QSKp5-9r2QU-YDeBm-DG8Go-qOijD | 20/12/3 | 93.2 | 1.47 | 2026-06-29 21:46:49 · 35m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.