Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pqbce-L5L6D-KvKM3-oOZay-KWtrD | 15/20/2 | 63.0 | 0.85 | 2026-07-07 01:54:01 · 39m 53s | |
| CSGO-CCnPA-sZoCH-8ruW2-Dq5WX-vkSSH | 19/16/3 | 82.1 | 1.17 | 2026-07-07 01:23:09 · 27m 56s | |
| CSGO-OP7e9-RonQf-phO8d-QXEAd-GZAYN | 17/19/2 | 75.6 | 1.02 | 2026-07-07 00:42:13 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.