Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OiJyY-fMnPT-662Vw-iYdfC-4of4D | 16/14/2 | 72.8 | 1.12 | 2026-06-25 17:27:16 · 32m 1s | |
| CSGO-Mz6Fc-UoRQy-emvLc-e5bZH-oJpxA | 24/16/9 | 105.9 | 1.54 | 2026-06-22 22:29:42 · 37m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.