Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ft95G-tHyXe-ftDHH-qCcmZ-9ZVaK | 11/16/9 | 63.9 | 0.94 | 2026-07-05 21:35:33 · 32m 44s | |
| CSGO-pMvZX-ApQKt-JpPYJ-7rehd-U5O3A | 8/17/8 | 62.6 | 0.65 | 2026-07-05 20:55:44 · 32m 30s | |
| CSGO-t3mmA-6fUyu-i7uwr-Kq7WB-NLSKF | 6/18/5 | 47.1 | 0.38 | 2026-07-04 17:49:17 · 27m 2s | |
| CSGO-stARQ-b2Epy-28qDC-wW4KC-YAPcF | 9/18/2 | 52.2 | 0.57 | 2026-07-02 19:32:25 · 33m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.