Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dJkHF-jsRkT-9SC6b-8D74X-rPdKP | 19/11/3 | 89.6 | 1.53 | 2026-06-27 18:44:14 · 27m 48s | |
| CSGO-7SyZY-ZqvQv-GXjxy-XZ84M-x7D7K | 17/12/5 | 86.5 | 1.26 | 2026-06-27 16:11:06 · 28m 42s | |
| CSGO-vinuZ-2yQ83-DoeTu-x4CDm-E5n6J | 14/18/6 | 64.7 | 0.91 | 2026-06-25 14:39:55 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.