Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oT2wS-v5i6B-rG2mh-wmLPn-xrquL | 16/17/3 | 80.7 | 1.05 | 2026-07-02 19:37:52 · 36m 43s | |
| CSGO-Goq3j-aD2j7-xCJGz-6Thve-tF7yD | 14/19/5 | 76.0 | 0.96 | 2026-06-28 19:18:57 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.