Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XFLxe-nUSVo-Ycf4j-8bfzP-e7PVP | 17/15/3 | 95.5 | 1.27 | 2026-07-06 23:29:59 · 31m 20s | |
| CSGO-4eTjM-TxPpj-skhDC-cXrEM-tJpxA | 15/19/5 | 68.9 | 0.96 | 2026-07-01 23:38:41 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.