Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yCaaL-U7TPB-unrPE-My5Zs-vWHzN | 4/17/3 | 29.0 | 0.25 | 2026-07-03 20:09:51 · 34m 39s | |
| CSGO-BpGeY-oueJJ-DwNzv-cDM7U-B7WzE | 2/18/6 | 25.0 | 0.26 | 2026-07-03 19:24:32 · 39m 19s | |
| CSGO-j599v-awJyR-yzrqL-vuZQH-9wFKO | 6/11/7 | 41.5 | 0.74 | 2026-07-03 17:42:48 · 34m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.