Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kFppX-L4nJL-tJbk2-eSOp5-7eVCP | 9/16/6 | 62.2 | 0.77 | 2026-06-24 15:10:31 · 43m 8s | |
| CSGO-SPMie-UWEkv-aNupV-6jkZ6-2VkDA | 10/15/3 | 51.9 | 0.72 | 2026-06-22 21:57:31 · 39m 38s | |
| CSGO-yyjpY-Cp6ak-a2TM6-GYbCF-SdT4M | 6/9/2 | 52.8 | 0.76 | 2026-06-19 21:39:55 · 25m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.