Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qwmZ4-QnpfX-OdWBo-5sD5h-D5fGH | 16/15/4 | 81.2 | 1.14 | 2026-06-23 18:53:51 · 34m 46s | |
| CSGO-vYcEp-zQ6Bn-Hrj8w-YO7K2-ZC9WB | 10/13/1 | 84.9 | 0.98 | 2026-06-15 19:45:53 · 20m 13s | |
| CSGO-Aqziq-qx49d-VqOMX-k3PyD-SdT4M | 19/19/9 | 93.7 | 1.31 | 2026-06-09 19:48:41 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.