Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aycTC-2q5rt-VJFLa-KhdKf-tOeFO | 18/13/3 | 74.4 | 1.20 | 2026-06-27 16:14:52 · 33m 48s | |
| CSGO-PpVqb-HJuSD-PhDzq-rxoSU-XQaYO | 19/16/6 | 92.3 | 1.26 | 2026-06-25 14:29:08 · 34m 10s | |
| CSGO-42Lrx-EpKCc-hTK9e-mpr7u-rVC7K | 20/17/5 | 94.1 | 1.25 | 2026-06-23 19:21:30 · 37m 0s | |
| CSGO-vjzOc-buBBA-cmFGv-xJdoK-SwJ5O | 20/14/4 | 81.5 | 1.37 | 2026-06-19 16:46:06 · 37m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.