Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gi2OG-XTwKf-ROiGO-XYMx8-aUPRO | 16/13/4 | 89.2 | 1.29 | 2026-07-04 01:53:17 · 24m 50s | |
| CSGO-kTVsb-Ja9Cb-YXfvE-pKfbA-8dKTK | 16/14/8 | 87.5 | 1.41 | 2026-06-28 12:25:53 · 25m 43s | |
| CSGO-d77HS-ZPrUX-HObqw-qoBG8-hpWTB | 18/18/5 | 96.3 | 1.23 | 2026-06-28 00:37:16 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.