Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tQc4t-Zkpu6-SsbLr-WsP7U-N7GrL | 14/11/4 | 71.3 | 1.13 | 2026-07-04 09:41:21 · 30m 16s | |
| CSGO-9xmOL-hfkjV-GoDJs-WuoiK-hJQBD | 11/17/7 | 69.5 | 0.75 | 2026-07-04 02:13:41 · 38m 12s | |
| CSGO-7QuX6-JVDT4-tHOZU-Nn9Qk-uXNtQ | 10/19/5 | 52.4 | 0.63 | 2026-06-26 22:19:05 · 40m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.