Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nWHCH-2zzct-yY5qb-iRY8Z-F5WwP | 8/18/4 | 44.6 | 0.53 | 2026-07-04 07:31:14 · 32m 47s | |
| CSGO-YrTxc-aBcTp-yZUBx-SRs7N-THTCP | 20/15/11 | 116.6 | 1.44 | 2026-07-04 06:55:13 · 31m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.