Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tdpZB-DN8oe-dsJnB-zNKXF-zxUWJ | 10/15/5 | 58.2 | 0.75 | 2026-06-28 20:20:08 · 28m 34s | |
| CSGO-xMw6K-tmL8K-WRq4t-ymzvR-dvV9G | 7/16/12 | 65.3 | 0.79 | 2026-06-23 18:40:32 · 39m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.