Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7k3nP-MWKjj-BtcZ4-OzGff-2PDRE | 18/18/13 | 105.0 | 1.32 | 2026-07-05 13:34:35 · 39m 55s | |
| CSGO-w3Pk6-LD7HT-acRdF-Fb3Jn-TO2xK | 13/17/8 | 75.5 | 1.04 | 2026-07-05 12:58:29 · 28m 40s | |
| CSGO-Y9jVz-YV2SK-AYDi7-nrSpC-NAzpH | 22/14/11 | 109.9 | 1.69 | 2026-06-29 20:13:23 · 37m 10s | |
| CSGO-nEJ27-b5DYb-UqQ2j-m3oEo-uE26A | 21/16/10 | 112.0 | 1.44 | 2026-06-28 13:04:55 · 39m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.