Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mbro9-wBEXd-nFCDB-z4aZD-Gd5FP | 8/15/1 | 54.7 | 0.57 | 2026-07-05 21:02:31 · 25m 30s | |
| CSGO-fePUx-AVdDJ-cq6dL-yBR5J-9Sm6J | 11/18/7 | 66.6 | 0.83 | 2026-07-04 23:20:45 · 35m 2s | |
| CSGO-9yw3S-kLsJQ-59ip5-KUKzh-LiHvM | 14/15/4 | 74.4 | 1.04 | 2026-06-26 15:00:32 · 29m 20s | |
| CSGO-Tj5ar-KUEFL-mX2xa-EZLVE-Gd5FP | 27/24/4 | 93.5 | 1.31 | 2026-06-26 14:05:45 · 49m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.