Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xVP8T-d7t8A-VYcrv-jypct-osMHA | 19/13/4 | 83.7 | 1.47 | 2026-06-17 18:59:45 · 28m 40s | |
| CSGO-4RcN4-UGMKt-6A6wF-zOsfr-jhLfN | 11/20/9 | 83.5 | 0.88 | 2026-06-10 19:23:53 · 34m 53s | |
| CSGO-7zXsW-hx9xE-Esw4K-vhq2Q-PGOJM | 11/14/6 | 71.2 | 1.04 | 2026-06-10 18:52:04 · 27m 39s | |
| CSGO-mshW2-R3jyb-NpH4J-GTZdN-ibXjM | 16/18/9 | 77.1 | 1.04 | 2026-06-10 18:05:54 · 41m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.