Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z3FGB-OR8BR-Fb6YM-QLafT-evbxJ | 16/19/1 | 76.0 | 0.98 | 2026-07-04 19:47:44 · 36m 41s | |
| CSGO-S4kjS-cKZry-5Fa7K-XTV9W-YvDBM | 14/19/8 | 78.3 | 0.91 | 2026-07-04 19:05:43 · 37m 21s | |
| CSGO-P8xsz-3DL8q-Xm34t-9zq69-dAoQD | 35/18/2 | 142.0 | 1.96 | 2026-06-27 18:34:32 · 34m 32s | |
| CSGO-TtAGH-eoCHu-TfGRe-wNCW8-ZKV5F | cs_alpine |
18/18/6 | 92.7 | 1.12 | 2026-06-27 18:02:04 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.