Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7wYYM-mz8Ta-Vi9js-onTRk-r46KQ | 18/12/7 | 104.6 | 1.55 | 2026-07-06 16:34:27 · 28m 11s | |
| CSGO-vdnWa-5w7OS-9MiKV-tsLLu-uMOcF | 11/12/2 | 59.3 | 0.89 | 2026-06-29 18:03:56 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.