Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8ZTj9-rUEwe-AQTA3-vSCYw-sCHCF | 14/20/5 | 67.8 | 0.88 | 2026-07-07 19:17:39 · 33m 5s | |
| CSGO-NmWaS-QCxx6-v8GKo-zTeK2-pBcBN | 10/16/6 | 58.2 | 0.71 | 2026-07-07 18:39:03 · 33m 39s | |
| CSGO-aOvVc-9BOuy-2q7Rt-MBbxU-QmztJ | 6/6/3 | 94.6 | 1.11 | 2026-07-05 16:09:43 · 14m 35s | |
| CSGO-Sq8yd-PJcU3-t6GOT-7ekCB-XLkHB | 14/15/3 | 61.8 | 0.96 | 2026-07-02 21:02:43 · 29m 38s | |
| CSGO-hiJEu-pNOSz-xWyHT-OBQ7D-ox6iL | 11/15/3 | 61.2 | 0.79 | 2026-07-02 20:26:04 · 29m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.